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MY FS FLIGHTS
Flight Score
Work on the flare
See Arrival Landing
Trim is the hidden variable. In trim, the flare is a small refinement to an aircraft already in equilibrium, a couple of millimetres of stick. Out of trim, you're holding a constant force all the way down final, and the flare becomes a large, badly judged movement stacked on top of a load you're already carrying. A striking proportion of "I can't judge the flare" complaints are trim complaints wearing a disguise. If you're holding pressure at 500 feet, fix that before you practise anything else.
Read more in How to Land a Plane Smoothly in Microsoft Flight SimulatorStart to finish · 14 stages, 13 in the score
The approach before the go-around was abandoned. Its marks are shown, but only the approach that landed counts.
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The final from 4 nm.
Profile height against the 3° glideslope, with its 2° band in green.
Inside the glideslope band from 2.4 nm, where the final began, to the threshold, never more than 110 ft below the slope.
Your height above the runway against the distance still to go. The glideslope is the steady descent path to the aiming point, 1,000 ft past the threshold: 3° here, which is about 320 ft for every nautical mile out, crossing the threshold at about 50 ft. The row under the distances is the height it puts you at. Inside the green band your path is drawn green; outside it, amber.
Plan distance off the extended centreline, your left at the top, with the 1° band. Sideways distances are drawn 3× larger than distances along the final.
Joined 1,390 ft left of the centreline at 2.4 nm, then inside the band from 2.1 nm to the threshold.
Looking down from above, flying left to right towards the runway: up the page is left of the centreline, down is right. Sideways distances are stretched so that small drifts show, so a line that looks wild here may be only a few tens of feet. The labels are how far off you were at each distance, amber when outside the band.
Over the threshold
Touchdown
No crosswind: nothing to correct for. Touched down straight, wings level.
Wind 002° at 5 kt · 5 kt head · 0 kt across
The wind is the one recorded at the landing, split along the runway (headwind or tailwind) and across it. To hold the centreline in a crosswind the nose points a little into wind - the crab - and is straightened with rudder just before the wheels touch, often with the into-wind wing lowered to stop the drift. These are the nose against the direction you were actually moving, and the wings, at the moment of touchdown. Shown for reading; not marked.
Side view — the last 2,390 ft of the approach.
Crossed the threshold at 17 ft, 33 ft below the 50 ft target. Touched down 612 ft in, 388 ft short of the ideal 1,000 ft.
The last stretch of the approach and the touchdown, from the side. The height is stretched so that the last few feet show: 80 ft top to bottom, against 2,390 ft across. The dashed line is the ideal, 50 ft over the threshold and down 1,000 ft in. The flare ring is where you began raising the nose, and "descent slowed" is where the sink came off; the figures beside them are the sink rate, pitch and speed at that point.
Sink and pitch — through the flare, lined up with the side view.
The sink went from 680 fpm at 15 ft to 110 fpm at touchdown. The nose came up 3.7° on the way down.
Lined up with the side view above, so a point on one sits under the same point of the other. On top, how fast you were coming down: 0 is level, and −600 is 600 ft a minute down. Below, the pitch. In a flare the nose comes up and the descent slows towards 0. The figure at the touchdown line is your touchdown rate.
Plan view — the full 2,390 ft runway, to the same scale as the side view.
Touched down on the centreline.
The runway from above, with your left at the top. Touching down inside the green bracket scores full marks for the distance. The shaded part is the rollout, up to where it ended.
The 612 ft touchdown sits inside the full-score zone. The arrival was smooth.
The rest of the report
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