Events
Events
Events
MY FS FLIGHTS
Flight Score
Work on the flare
See Arrival Landing
On a 3° glideslope your sink rate in feet per minute is roughly your groundspeed in knots times five (5.3, strictly). A Cessna 172 at 65 kt groundspeed is coming down at about 345 fpm. An A320 at 140 kt groundspeed is coming down at about 740 fpm. the entire job of the flare is to take that 350 to 750 fpm and reduce it to something in the normal band, in roughly the last five seconds of the flight.
Read more in How to Land a Plane Smoothly in Microsoft Flight SimulatorStart to finish · 12 stages, 12 in the score
Events
Events
Events
From brake release to the end of the climb, against time, then the takeoff point by point.
Lifted off at 55 kt with 1.7° of pitch.
Two traces from brake release: the airspeed on top, and below it the pitch, which is how far the nose is above the horizon. The figure at liftoff is the pitch then.
The takeoff, point by point
Side view from the start of the roll to 162 ft.
Reached 35 ft with 345 m of runway left; then climbing at 730 fpm on average to 162 ft.
The takeoff from the side: the height above the runway against the distance along it. The numbers along the runway are the speeds reached at each point. Lifting off in the amber last quarter of the runway costs marks for the roll length.
Plan view the roll down the 879 m runway.
Rolled from 141 m in, drifted right of the centreline, 2.1 m at the widest, and lifted off 1.1 m right. Airborne 35 % of the way down the runway, before the 75 % line.
The roll from above, with your left at the top. The line is where the wheels went, and "widest" is the furthest you drifted off the centreline. Lifting off before the amber 75 % line gets full marks for the roll length.
Right-hand, 1,000 ft circuit height. The plan shows your circuit over a textbook one for this runway; the profile unrolls the same path from liftoff to the threshold.
Plan landing direction to the left; in pale blue the textbook circuit for your downwind speed, 1.2 nm out at 123 kt
The lap from above, with the landing direction to the left: the opposite of the runway drawings. The wide pale-blue line is a textbook circuit for your downwind speed - the downwind a mile out for every 100 kt, every turn at 30° of bank - and your track is drawn over it, each leg in the colour of its mark. The numbers are the four turns, the same as on the profile and the cards below. The 45° line from the threshold is the usual point to turn onto base.
Around the circuit height and bank; the turns are shaded
The same lap straightened out, so the height and the bank can be read together. Each shaded stretch is a turn, numbered as on the plan. The green box is circuit height, 1,000 ft, on the downwind. The amber line is 30° of bank, and a turn's steepest bank shows red above 32°. "Turn crosswind from" is the lowest height to start the first turn at.
Speed: 95 kt on average lost marks on the entry.
The metric that matters across a circuit session is scatter, not score. Five landings at 180 to 220 fpm is better flying than one 90 fpm greaser sitting among four 400 fpm arrivals, because consistency is what professional flight-data monitoring actually looks for, and consistency only exists across many flights.
Read more in Pattern WorkTurn onto downwind: scored 18.
The 45-degrees-behind-the-wing cue assumes you can turn your head and use peripheral vision. Downwind spacing cues like "put the wingtip halfway up the strut" assume a fixed, known eyepoint. Neither survives a monitor unmodified. If you fly on a fixed monitor, stop pretending and fly a numbers-based circuit.
Read more in Pattern WorkEarly: turned base with the threshold 73° behind, against 45°.
Base. Turn 90 degrees towards the runway when the threshold sits about 45 degrees behind your shoulder. Descend at around 80 kt with second-stage flap. The geometry of that 45-degree cue isn't arbitrary. It produces a base leg long enough to lose roughly 500 ft at about 500 fpm before the final turn. Once you know that's what the cue is for, you can derive your own turn point for any aircraft and any speed.
Read more in Pattern WorkGood: full marks on the turn.
The final from 4 nm.
Profile height against the 3° glideslope, with its 1° band in green.
High from 0.6 nm, where the final began, to the threshold (up to 140 ft over).
Your height above the runway against the distance still to go. The glideslope is the steady descent path to the aiming point, 305 m past the threshold: 3° here, which is about 320 ft for every nautical mile out, crossing the threshold at about 50 ft. The row under the distances is the height it puts you at. Inside the green band your path is drawn green; outside it, amber.
Plan distance off the extended centreline, your left at the top, with the 1° band. Sideways distances are drawn 3× larger than distances along the final.
Joined 760 m right of the centreline at 0.6 nm.
Looking down from above, flying left to right towards the runway: up the page is left of the centreline, down is right. Sideways distances are stretched so that small drifts show, so a line that looks wild here may be only a few tens of feet. The labels are how far off you were at each distance, amber when outside the band.
Over the threshold
Touchdown
No crosswind: nothing to correct for. Touched down with the nose 3° left of the track, wings level.
Wind 270° at 1 kt · 1 kt head · 0 kt across
The wind is the one recorded at the landing, split along the runway (headwind or tailwind) and across it. To hold the centreline in a crosswind the nose points a little into wind - the crab - and is straightened with rudder just before the wheels touch, often with the into-wind wing lowered to stop the drift. These are the nose against the direction you were actually moving, and the wings, at the moment of touchdown. Shown for reading; not marked.
Side view — the last 879 m of the approach.
Crossed the threshold at 32 ft, 18 ft below the 50 ft target. Touched down 440 m in, 135 m past the ideal 305 m.
The last stretch of the approach and the touchdown, from the side. The height is stretched so that the last few feet show: 80 ft top to bottom, against 879 m across. The dashed line is the ideal, 50 ft over the threshold and down 305 m in. The flare ring is where you began raising the nose, and "descent slowed" is where the sink came off; the figures beside them are the sink rate, pitch and speed at that point.
Sink and pitch — through the flare, lined up with the side view.
The sink went from 1,010 fpm at 80 ft to 70 fpm at touchdown. The nose came up 8.8° on the way down.
Lined up with the side view above, so a point on one sits under the same point of the other. On top, how fast you were coming down: 0 is level, and −600 is 600 ft a minute down. Below, the pitch. In a flare the nose comes up and the descent slows towards 0. The figure at the touchdown line is your touchdown rate.
Plan view — the full 879 m runway, to the same scale as the side view.
Touched down 1.7 m right of the centreline.
The runway from above, with your left at the top. Touching down inside the green bracket scores full marks for the distance. The shaded part is the rollout, up to where it ended.
The 440 m touchdown sits inside the full-score zone. The arrival was smooth.
The rest of the report
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