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Landings

6 articles on this topic.

Flare Timing: Mastering the Last Fifty Feet

· 15 min read

Why 'flare at thirty feet' keeps producing hard landings: a sink-rate schedule you can fly by radio altitude, a two-number table for diagnosing floats and drop-ins, and sim-only drills for the last fifty feet.

Crosswind Landings in the Sim: Crab, Sideslip and How to Judge Your Own Touchdowns

· 11 min read

How crab and sideslip techniques actually work, what a monitor, twist stick and forgiving ground physics do to them, and the three touchdown numbers that reveal whether your crosswind landings are genuinely good.

How Airline Pilots Grade Landings - and How You Can Score Yours the Same Way

· 6 min read

Every airline flight you have ever been on was recorded, measured and graded - touchdown rate, approach stability, landing distance and more. Inside FOQA, the safety programme that fixed airline landings, and how to apply it to your own sim flying.

VRef Explained: Why Your Approach Speed Matters More Than Your Flare

· 13 min read

Where VRef comes from, what every knot above or below it costs in float, distance and sink, why wind additives creep, and drills for flying the number consistently at a desk without stick force or peripheral cues.

The Stabilised Approach: The One Habit That Fixes Most Bad Landings

· 10 min read

Why most bad landings are decided long before the flare, how airline stabilised-approach gates work, and how to adapt them for sim flying on the simulator — with drills, a diagnostic table and ways to measure your consistency.

How to Land a Plane Smoothly in Microsoft Flight Simulator

· 6 min read

Smooth landings are an output of a stable approach, not a last-second trick. Learn what touchdown rate to aim for, how the flare trades energy, why monitors sabotage your timing, and the five faults behind hard landings.

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