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The My FS Flights Blog

Articles about flight simulator flying, and about getting more out of My FS Flights.

The New My FS Flights: A Tour of the Rebuilt Flight Analysis and Landing Coach

· 12 min read

A tour of the rebuilt My FS Flights: automatic flight recording across five simulators, stage scoring, and a landing report that measures threshold speed, touchdown rate and point - plus why FOQA-style data beats landing-rate toasts.

How to Taxi Anywhere

· 17 min read

Why corner-cutting, snaking and overspeed taxiing happen on a desktop sim, from eye-to-gear geometry and missing peripheral vision to rudder axis setup, with drills, aircraft-specific techniques and data patterns to fix each fault.

Bush Flying 101: Short Strips, Soft Fields and the Returning Bush Trips

· 18 min read

Why handbook short-field and soft-field technique fails at a desk, and how to rebuild it: the energy equation, sight-picture workarounds, the five classic failure modes, and measured drills built for MSFS 2024's bush trips.

Sim Update 6: The Bush Trips Return, DLSS 4.5, and What Else Landed in MSFS 2024

· 5 min read

Sim Update 6 arrived this week with the headline content drop of the year - the classic bush trips, back in MSFS 2024 - plus DLSS 4.5 as the new default upscaler, sharper PSVR2, a skippable walkaround at last, and thousands of fixes. What matters and what to fly first.

Density Altitude: Why Summer Makes Your Aeroplane Lazy

· 17 min read

Why hot, high-altitude departures make a piston aircraft feel powerless: the physics behind density altitude, the rules of thumb worth memorising, and drills for measuring your own aircraft's performance in the sim.

Virtual Airlines in 2026: How They Work and How to Join Your First One

· 5 min read

Thousands of sim pilots fly for airlines that exist only on the internet - with routes, ranks, fleets and colleagues. What virtual airlines actually are, how PIREPs and progression work, how to choose a first VA, and what modern VA tooling looks like.

Flare Timing: Mastering the Last Fifty Feet

· 15 min read

Why 'flare at thirty feet' keeps producing hard landings: a sink-rate schedule you can fly by radio altitude, a two-number table for diagnosing floats and drop-ins, and sim-only drills for the last fifty feet.

Flight Sim Hardware That Actually Improves Your Landings: Buy Rudder Pedals First

· 14 min read

Rudder pedals do more for your landings than any GPU, and there is a way to prove it from your own flying. A fault-by-fault diagnosis of common landing errors, a ranked buying order, and drills for when the pedals arrive.

The Go-Around: Why Good Pilots Quit Bad Approaches

· 14 min read

Why pilots continue 97% of unstable approaches, why the go-around manoeuvre itself bites the unprepared — trim, spool lag, flap handling — and six sim drills that make the decision and the hands automatic.

World Update 22: A Pilot's Guide to Flying America's National Parks

· 5 min read

Thirty-one national parks rebuilt, guided tours debut, Jackson Hole hand-crafted and a Goodyear Blimp to see it all from - World Update 22 landed for July 4th. A flying itinerary through the highlights, region by region.

VR Flight Simming in 2026: PSVR2, PC Headsets and Whether It Makes You a Better Pilot

· 13 min read

Why headsets genuinely improve flare judgement and crosswind landings but degrade the instrument scan, how PSVR2, Quest 3 and Pimax compare on the metrics that matter, and a twenty-circuit test to measure the difference yourself.

FlightSimExpo 2026: The Announcements That Matter (and the Ones That Don't)

· 5 min read

Ninety-plus exhibitors, thirty-plus announcements, one weekend in Saint Paul. The M600 released, World Update 22 revealed, X-Plane's next act, Area 51 from FlyTampa - a curated recap with a "why you should care" verdict on each.

Descent Planning: How to Stop Arriving High, Fast and Embarrassed

· 14 min read

The three-times rule keeps failing you because it's taught as an incantation rather than arithmetic. Rebuild descent planning from energy principles, learn the fixes for being kept high, and make boring, on-profile arrivals a habit.

MSFS 2024 vs X-Plane 12 in 2026: Which Sim Actually Makes You a Better Pilot?

· 12 min read

MSFS 2024 excels for VFR navigation, X-Plane 12 for helicopters and gliders, and for most training tasks the gap sits below your own scatter. A ten-circuit touchdown test settles the choice in one evening.

Pattern Work: Flying a Proper Circuit in MSFS (and Judging Every Lap)

· 17 min read

Circuits are the densest landing practice available: roughly ten landings an hour under identical conditions. Leg-by-leg numbers, three self-check gates, desk-specific workarounds for the base turn, common failure modes and drills that turn repetition into measurable improvement.

Flying Australia: 12 Unmissable Routes for World Update 21

· 6 min read

World Update 21 rebuilt a continent - 40 areas of interest, six hand-crafted airports and some of the most spectacular flying on Earth. Twelve routes to fly it properly, from Lord Howe Island's island strip to an outback mail run, each with aircraft, distance and difficulty.

Crosswind Landings in the Sim: Crab, Sideslip and How to Judge Your Own Touchdowns

· 11 min read

How crab and sideslip techniques actually work, what a monitor, twist stick and forgiving ground physics do to them, and the three touchdown numbers that reveal whether your crosswind landings are genuinely good.

Sim Update 5 Is Here: Career Unlocked, PSVR2 and What Else Changed in MSFS 2024

· 5 min read

The largest update MSFS 2024 has received landed on April 30 - heavy and VTOL career certifications, PSVR2 support, a serious performance pass and a long list of avionics fixes. What matters for everyday pilots, and how to put the new career freedom to work.

How Airline Pilots Grade Landings - and How You Can Score Yours the Same Way

· 6 min read

Every airline flight you have ever been on was recorded, measured and graded - touchdown rate, approach stability, landing distance and more. Inside FOQA, the safety programme that fixed airline landings, and how to apply it to your own sim flying.

Improve Your Take-Offs

· 14 min read

Most simmers never judge their take-offs, because nothing punishes a mediocre one. What a good take-off actually consists of - rudder profiles, rotation rates, centreline discipline - plus the failure modes, desk-specific fixes and drills to measure yours.

VRef Explained: Why Your Approach Speed Matters More Than Your Flare

· 13 min read

Where VRef comes from, what every knot above or below it costs in float, distance and sink, why wind additives creep, and drills for flying the number consistently at a desk without stick force or peripheral cues.

Primary and secondary flight controls of an aircraft

· 11 min read

Flight controls are mainly responsible for the aircraft's behaviour. The flight controls are divided into primary and secondary controls. The primary flight controls are what control the whole aircraft, while the secondary controls are used to assist the pilot in flying. Buttons and levers control most secondary flight controls.

Microsoft Flight Simulator's 2026 Roadmap: Every Update Coming This Year and Where to Fly First

· 6 min read

Three World Updates, four Sim Updates, City Updates and a packed aircraft calendar - the 2026 roadmap for MSFS 2024 is the busiest yet. Here is the month-by-month plan, and how to turn it into a year of flying.

Difference between IFR and VFR flights

· 5 min read

Why the usual VFR-to-IFR progression inverts at a desk: see-and-avoid barely works on a monitor while instrument flying loses its hardest part, plus the key minimums, common sim mistakes and drills only a simulator allows.

The Stabilised Approach: The One Habit That Fixes Most Bad Landings

· 10 min read

Why most bad landings are decided long before the flare, how airline stabilised-approach gates work, and how to adapt them for sim flying on the simulator — with drills, a diagnostic table and ways to measure your consistency.

Common Pilot Terms and Phrases

· 10 min read

The world of aviation can be an intense and complicated one, with all its unique jargon. There are many words or phrases that pilots use every day which may seem overwhelming at first glance but over time become common knowledge to those who spend enough time flying.

How to Land a Plane Smoothly in Microsoft Flight Simulator

· 6 min read

Smooth landings are an output of a stable approach, not a last-second trick. Learn what touchdown rate to aim for, how the flare trades energy, why monitors sabotage your timing, and the five faults behind hard landings.

Four Forces Affecting Flight

· 11 min read

Four forces affect flight: weight, thrust, drag, lift. Pilots must understand to operate an aircraft safely.

How does a flight simulator help you with real-world flying?

· 14 min read

A skill-by-skill audit of what desktop simming does for real flying: what transfers fully, partially or negatively, drills only a sim can offer, and why measured practice beats logged hours.

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